Buff up when you get across because there is another Nereid battle. If you fail, either rampage through the village or reload the save you made earlier. You will spot the Lonely Barrow to your east, but this is a bit high level for you now. Go inside. If you want to, you can buy some Feather Tokens for the Nixie back at the overgrown pool but you can also get some for free later. Q. The ghoul's name is Dorsy. The text can be seen by highlighting the greyed-out text. Your envoy informs you that money is missing from the treasury (-30BP). If you use my Valerie build, she has True Strike, Mirror Image, Displacement and Dragon Breath (which is quite effective). Backtrack and go east and you'll come across another group of wolves. Agree to initiate his companion quest Unwanted Legacy. There is another container in the room with a Torag's Pendant and minor loot. Do so. Make sure you can target her quickly when she appears. Head south at the first junction and then turn west. You'll appear on the, Jazon will only be here if you didn't kill him earlier. Read the full list here: store.steampowered. A body at the end has a Steel Dwarven Key and a Torag's Pendant. This will remind him that Kagar said the same thing, and he will be at a loss as to who to believe. Continue further east and you will find an Amulet of Natural Armor +1 hidden in the grass. Basically, damage it, run, and repeat until it dies. Locked Chest (Perception DC 20, Trickery DC 21): a) Rations, Rope; b) Citrine x2, Silver Ring, 26 gold. If you passed a diplomacy check when speaking to Ezvanki during your ennoblement ceremony, 'Ezvanki's Offer' is a no-brainer. Also, Hideous Laughter on Hargulka can be very effective here; Glitterdust may be as well. Start making your way west and south. Approach "Dimwit", after which Bartholomew will rush in and explain the trolls have been benefiting from fire protection spells courtesy of an artifact. If you want some pointless combat, head east up the slope where you will face a pair of Hodag-like Treants. It also attempts to trip opponents on attack. They're not hostile, so position your characters strategically and speak to Ivar who will promptly change into a wolf himself. [Retreat towards the exit] , the dwarf will attempt to cast the curse, but that option appears to be bugged and doesnt do anything. Head east from the Silverstep Grove. A woman named Jenna Tannersen will appear in your throne room around this time. Select "Search for traces of the campers" for a Perception check (DC20) to hear screams from the east. Contents 1 Journal 2 Walkthrough 2.1 Find the troll lair / Find out more about the trolls 2.2 Check up on the reclusive mage 2.3 Destroy the troll lair 2.3.1 Dwarven Ruins 2.3.2 Troll Lair 2.3.3 Troll Lair Depths Journal " You can loot a large quantity of chocolate, honey and sweet syrup from the various containers. Head west from the campsite to a moderately tricky encounter vs. a Branded Troll, two Trolls and a Kobold Boomsayer. Instead ask how you can help to learn that he needs two coins to put over his eyelids. Have your party stand on the sunlit area, unlink Dog and have him go through the door to cause Karga and Agadd to appear. If Harrim is in your party, he will have an event. You will learn that Tartuk was brought back to life but cursed to actually be Tartuk rather than merely pretending to be as before. X. Hargulka (Barbarian 7, Humanoid 6) and Tartuk (Wizard 11). Kanerah and Kalikke will swap places a couple of times. He will give you 3 potions of Cure Light Wounds and 100G before leaving. The first thing you want to get off is Stinking Cloud. Tell Shalur they should think for themselves. Or Acid trophy and you will get to speak to him. Head to Narlkeep and return the armour to Dragn to make him a happy dwarf. "I'm your baron!". Now to track down Ivar. The latter is an annoying enemy who uses Greater Invisibility (so that most of your attacks miss) and Mirror Image (so that more of your attacks miss) before hitting you with mind-affecting magic. The Greater Trollhound has AC 19, 150 hp, Fort +14/Ref +10/Will +4 saves, and regeneration 5 (removed by acid and fire). As fate would have it, a woman named Jenna Tannerson's son has gone missing. You will come across a Young Dweomercat being attacked by five Ferocious Trollhounds. it is a single player RPG game where your choices and decision as the player will shape the whole environment and story. Go in there both to rest and to buy the Onslaught Gauntlets for Dragn. Afterwards, select "We tried to pull the cart out". Credit: zekedk. This is manageable at 5th level, although not terribly rewarding. Go northeast at the next junction and cross back over into Shrike Hills. You will see Dragonleaf Gulch to the south (assuming your Perception is high enough) and Ironstone Gully to the east. Move your party to the right of the coffin before you attempt to get the lid off. Continue round the corner and kill a Troll and two Trollhounds. You'll have a chance to buff your party before you rush them, so do just that. I also show the location where you find the solution and the reward for solving the puzzle. The next time you go into Kingdom Management, you will find two new pieces of Curse research. These are: Kobold Blade x2 (Fighter 4), Kobold Sentinel (Fighter 2), Kobold Archer (Fighter 2). The two chests to the right of the throne contain gold and minor loot. Do not cross yet. You're done for the time being, so head back to your capital. The ones on the left of the road are melee attackers while there are two archers on the other side of the road. Regardless of the outcome, Kargadd himself will appear to do battle. If you recruited Nazrielle, her apprentice, Sartayne, will appear to offer an apology. Return to Shaynih'a and tell her how Hassuf responded. There will be a conversation as you approach. Branded Troll (Humanoid 6, Barbarian 3), Troll (Humanoid 6), Trollhound (Magical Beast 4). Cast Delay Poison (Communal) and head east, where you will find a Torag's Pendant among some rubble, and then north. Head into the area where the bear was and you will find a group of two Alpha Wolves, two Worgs and two Ferocious Wolves. Hargulka is an enemy in Pathfinder: Kingmaker . Head a short distance up the slope and Jubilost will announce that this is the place he was searching for, giving you 1800G. Bartholomew will join you at this point with information about the trolls' protection. This will be a tough fight so buff like crazy and manage your abilities carefully. The Guardian will Dimension Door away leaving you to fight her summoned minions. Troll lair floor puzzle. If you tell him to free the troll, Valerie will come over all Lawful Stupid. Grab a diamond from his remains. Return to the world map and you will be back at the location where you met the escort. Three more are in the previous room. If you met with Tristian, there will be a new event "Support the Councilor's Endeavors" which takes 14 days and will increase your barony's Loyalty rank. Avoid the traps and slip between the Redcaps as they patrol. Posted October 05, 2018. The Pathfinder: Kingmaker guide includes a full walkthrough of the game's main campaign, including various side quests, companion quests and strategies. Theyll run away from you immediately. U. Fireball Trap (Perception DC 23, Trickery DC 23 - 90 exp): This trap deals 8d6 fire damage (Reflex DC 16 for half). In the northwest corner of the map, standing on a cliff you'll find a man named Ivan who claims to be the protector of the village. Quicksave before trying to skin it - its hide is quite valuable. Upstairs is an easy chest (DC16) containing an Old Diary that you can read. Agree to help him and he will ask you to test it on a dog. However, since the amount of backtracking is the same (and to make the walkthrough easier), head back to the entrance and go east. Both locations yield decent loot and are worth the trip. When you get the box open - however you do it - a Dread Zombie Cyclops along with four Zombies and a Zombie Lord will be summoned. The key is buffing skill checks (especially Fortitude) beforehand with things like Inspire Competence, Heroism, Mutagen - Constitution, and the like. Select one of the events to go to the throne room. You will immediately be thrown into combat against 4 Tatzylwyrms, 2 Greater Tatzylwyrms and a Nixie Prankster. Continue east and you'll be able to cross the Shrike River to the north. On the west side of the map (outside the village itself) you'll find two Venomhodags. Use it to open the door in the previous room and gain access to a chest housing minor loot. Notifications View All. If you want a shortcut down, take the broken steps (Mobility 19) for a few XP. Send Ekun's wolf after them. If you have a day to kill because you're waiting for an event, opportunity or project to complete before you hit the trail again, you're probably strong enough to take on Ratnook Hill. They are, however, susceptible to Stinking Cloud. This is an update to his artisan quest which you can complete now. All that lies between you and escape are a pair of 2nd-level Ferocious Wolves. However, this benefits you not at all so I suggest you keep it. There is minor loot in the container to the left of the door. When they're dead, you can loot a chest for a Wand of Fireball and Bracers of Armor +1. Kargadd will appear about a round after you deal with these two. Before going into the village, you can explore the area. Run back to the Old Beldame (again) and give her the letter. By now the enemies you'll face will be fairly easy. Either way, you will be able to secure the Iron Mine kingdom resource. However, you should ignore it for the time being. Start making your way west along the shoreline. Quicksave before going to the throne room. Return to your capital and rest. Harrim will punch the anvil, smashing it. If you succeed, you have a number of ways to deal with him. On the east side of the map you'll find Dwarven Helm Shard. the place will be empty so camp until nighttime if necessary. Head north from your capital and claim the Fruits and Berries resource (15 BP, +1 Loyalty). Proceed north up the path and pay attention to the sign about traps. Harrim will express his contempt for the "traitor god". Espaol - Latinoamrica (Spanish - Latin America). The round container holds potions while one of the crates contains the Cypress Queen's Quill (3/5). Head west from your starting point. At the next junction, turn northwest and follow the trail to find a crossing point over the Murque River. There is a locked (DC 30) container on the wall with a pair of Lesser Gloves of Dueling. There are two groups. On subsequent playthroughs, just blind him and kill him like you would any other troll! You can unlock the door back to the entrance area of you like. You will pass the Kobold Camp to your south which can give you a respectable XP reward for very little effort on your part. Question him and you will learn he is the Wilber named on the coins and that they are a curse. You need to pass an Athletics (DC26) check to get up there and there are three Greater Enraged Owlbears stalking the place. Pathfinder Kingmaker Loot Locations. They are still hostile to you, however. To proceed, ask about the trolls and he will say that a troll was caught in one of his fire traps but was unharmed. If you were able to make Tartuk your vassal, you will emerge in the courtyard of what is now an established kobold settlement. When they're dead, loot another Taldan Warrior's Dog Tag from the undergrowth near the rocks. There is also a locked chest in the fire that will require at least 17 Trickery to open. Ruthgert will say something along the lines of "you haven't seen the last of me" and vanish. It seems that Ditael, another of Nazrielle's apprentices, has run off with the weapon that Nazrielle was crafting for you, initiating her artisan quest. Once they've been torched, you'll find Silver Dwarven Key and Chainmail +2 among the loot. March north to Oleg's Trading Post. C. Spike Trap (Perception DC 22, Trickery DC 22 - 67 exp). The next time Dragn visits your throne room, he will tell you that the armour he is working on has been stolen and tell you that the thief is by the Thorn River. This should be an easy fight. Troll Lair Lair Events Hargulka and his guards: Hargulka is the king of the trolls here. I don't believe the choice matters. Search among the undergrowth to the right of the bridge for another Taldan Warrior's Dog Tag. You must take this choice if you want to convince Jazon not to fight you when you meet him again later inside the ruins; this is the only possible way to make him back down short of avoiding his room entirely. Send just one person through the gate at the top to trigger the two Ancient Will-o'-Wisps, otherwise you'll get bottlenecked. When you reach the crossing point over the Shrike River, continue west. You can't explore the rest of the level from here. You will also want the Cold Iron Dagger. Continue up to the wall where you will find another Torag's Pendant in a hidden cache. Return to the Rusty Dwarven Key room and take the stairs up. You will have a scripted event on the road. He says that he only hunts animals like deer and boar and that he's living in the ruins peacefully. P. Jazon. Quick save because the RNG is a swine. Leave through the exit in the Troll Lair Depths when you're ready. When they're dead, search the ground nearby for another Melted Shard of a Ring (4/13). Don't rush into the eastern corridor because there are two traps just past the doorway. Not yet you're not. Go. There's a chest with some minor loot. Then her sister, Kanerah, will take her place. Letting him keep the armour locks you out of Dragn's masterwork for no benefit whatsoever while killing him will cause the quest to fail. There are a couple of things to do while you're here. At the top are three traps and a pair of patrolling Redcaps. Head down there and you will come across a group of Bandit Raiders. If you back out of the kingdom management interface, you can enter it again by clicking on the table in front of your throne. You will be confronted by the troll leader, Hargulka. I've cleared the whole dungeon and looted everything. NOTE: This page contains spoiler tags. He is an educated troll. Search the pack of the dead merchant lying in the road for an Amulet of Agile Fists and a Merchant's Letter. You will encounter some Trolls and Kobolds that were waiting to ambush you had you gone through the gate. There is another path up the hill here. Give him his whip for 1500G. a) Agate 11; b) Chest (Perception DC 7, Trickery DC 5): Gold Ring, Silver Ring, 50 gold. The check itself is DC15. When you defeat him, he will shift back to human form and you have to decide what to do with him. If you kill him, you can grab some modest loot. Buff yourself before the fight to come, then touch the tree to make the nymph appear. Otherwise, helpless characters will be murdered by the Doomspider. You will learn that the creature is manipulating the Lizardfolk to feed off their fear, shame and misery. He's not very tough and drops a Masterwork handaxe. The traps hit you with Glitterdust and Entangle. Tell him that you are hunting trolls as well and he will mark three locations on your map: Dwarven Ruins, Kobold Trail and Troll Clearing. From Germany. This will lead to a new project which you may want to put on the back burner for the time being. The best option is the "[Requires Chaotic]" one which allows you to make Tartuk your vassal. The best option seems to be the Neutral Evil one which gains you 4500G. Note that Hargulka hits like a truck, so buff your main tank as much as possible (that means every spell, scroll, potion, and ability you have) to have a chance at surviving when it starts swinging. Head to the tavern and you will find Jenna standing just to the left of the bar. You also have a bunch of items to sell to Storyteller in the throne room. Once you've cleared the map, a random encounter nearby should trigger on the world map whereupon a man named Dalton will tell you about a mage named Bartholomew that can help you with the trolls. You should take the opportunity to level up one of your advisors (whoever is free). Quicksave before entering and then have Linzi sing Inspire Competence. Return to where you found Nyta's body and put the Old Wedding Ring on her body for a small XP reward. Acid too to a lesser extent. Look for a hidden cache on the path containing a Dwarven Helm Shard (2/10). Waine can be found in the center of the map. Last edited by jeremystenneler :: May 17, 21. Return to your capital and take care of any throne room business. Annexing the region will unlock a new project, "Restoration of the Bronzeshield Fortress". And a material reward if you asked for one. He says that the brands are applied with some kind of artifact rather than by hand and then gives you a Wand of Acid Arrow. If you guessed "Will-o'-Wisp", you'd be correct. The Cyclops drops a Greataxe +1 while the Zombie Lord drops a Masterwork scimitar. Go south to find 4 Ferocious Wolves. If you haven't yet levelled up your Treasurer, you should do so. Win or lose, Valerie will get something to remember Sinnet by: a scar across her face. It also has DR 10/slashing so equip slashing weapons. Troll Lair Walkthrough Hargulka's Diplomacy When you enter this area, you'll immediately be confronted by Hargulka and four subordinate trolls. [Perception 16] to find floor tiles with gemstones hidden underneath, then collect the Dryad token from the board. This is an optional dungeon that gradually opens up as the game progresses. There is another floor puzzle in this room which you can simply make a note of for the time being. He is a rather sketchy individual, but agree to investigate anyway.